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- *develop.txt* For Vim version 6.0. Last change: 2001 Sep 03
-
-
- VIM REFERENCE MANUAL by Bram Moolenaar
-
-
- Development of Vim. *development*
-
- This text is important for those who want to be involved in further developing
- Vim.
-
- 1. Design goals |design-goals|
- 2. Coding style |coding-style|
- 3. Design decisions |design-decisions|
- 4. Assumptions |design-assumptions|
-
- See the file README.txt in the "src" directory for an overview of the source
- code.
-
- ==============================================================================
- 1. Design goals *design-goals*
-
- Most important things come first (roughly).
-
- Note that quite a few items are contradicting. This is intentional. A
- balance must be found between them.
-
-
- VIM IS... VI COMPATIBLE *design-compatible*
-
- First of all, it should be possible to use Vim as a drop-in replacement for
- Vi. When the user wants to, he can use Vim in compatible mode and hardly
- notice any difference with the original Vi.
-
- Exceptions:
- - We don't reproduce obvious Vi bugs in Vim.
- - There are different versions of Vi. I am using Version 3.7 (6/7/85) as a
- reference. But support for other versions is also included when possible.
- The Vi part of POSIX is not considered a definitive source.
- - Vim adds new commands, you cannot rely on some command to fail because it
- didn't exist in Vi.
- - Vim will have a lot of features that Vi doesn't have. Going back from Vim
- to Vi will be a problem, this cannot be avoided.
- - Some things are hardly ever used (open mode, sending an e-mail when
- crashing, etc.). Those will only be included when someone has a good reason
- why it should be included and it's not too much work.
- - For some items it is debatable whether Vi compatibility should be
- maintained. There will be an option flag for these.
-
-
- VIM IS... IMPROVED *design-improved*
-
- The IMproved bits of Vim should make it a better Vi, without becoming a
- completely different editor. Extensions are done with a "Vi spirit".
- - Use the keyboard as much as feasible. The mouse requires a third hand,
- which we don't have. Many terminals don't have a mouse.
- - When the mouse is used anyway, avoid the need to switch back to the
- keyboard. Avoid mixing mouse and keyboard handling.
- - Add commands and options in a consistent way. Otherwise people will have a
- hard time finding and remembering them. Keep in mind that more commands and
- options will be added later.
- - A feature that people do not know about is a useless feature. Don't add
- obscure features, or at least add hints in documentation that they exists.
- - Minimize using CTRL and other modifiers, they are more difficult to type.
- - There are many first-time and inexperienced Vim users. Make it easy for
- them to start using Vim and learn more over time.
- - There is no limit to the features that can be added. Selecting new features
- is one based on (1) what users ask for, (2) how much effort it takes to
- implement and (3) someone actually implementing it.
-
-
- VIM IS... MULTI PLATFORM *design-multi-platform*
-
- Vim tries to help as many users on as many platforms as possible.
- - Support many kinds of terminals. The minimal demands are cursor positioning
- and clear-screen. Commands should only use key strokes that most keyboards
- have. Support all the keys on the keyboard for mapping.
- - Support many platforms. A condition is that there is someone willing to do
- Vim development on that platform, and it doesn't mean messing up the code.
- - Support many compilers and libraries. Not everybody is able or allowed to
- install another compiler or GUI library.
- - People switch from one platform to another, and from GUI to terminal
- version. Features should be present in all versions, or at least in as many
- as possible with a reasonable effort. Try to avoid that users must switch
- between platforms to accomplish their work efficiently.
- - That a feature is not possible on some platforms, or only possible on one
- platform, does not mean it cannot be implemented. [This intentionally
- contradicts the previous item, these two must be balanced.]
-
-
- VIM IS... WELL DOCUMENTED *design-documented*
-
- - A feature that isn't documented is a useless feature. A patch for a new
- feature must include the documentation.
- - Documentation should be comprehensive and understandable. Using examples is
- recommended.
- - Don't make the text unnecessarily long. Less documentation means that an
- item is easier to find.
-
-
- VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
-
- Using Vim must not be a big attack on system resources. Keep it small and
- fast.
- - Computers are becoming faster and bigger each year. Vim can grow too, but
- no faster than computers are growing. Keep Vim usable on older systems.
- - Many users start Vim from a shell very often. Startup time must be short.
- - Commands must work efficient. The time they consume must be as small as
- possible. Useful commands may take longer.
- - Don't forget that some people use Vim over a slow connection. Minimize the
- communication overhead.
- - Items that add considerably to the size and are not used by many people
- should be a feature that can be disabled.
- - Vim is a component among other components. Don't turn it into a massive
- application, but have it work well together with other programs.
-
-
- VIM IS... MAINTAINABLE *design-maintain*
-
- - The source code should not become a mess. It should be reliable code.
- - Use the same layout in all files to make it easy to read |coding-style|.
- - Use comments in a useful way!
- - Porting to another platform should be made easy, without having to change
- too much platform-independent code.
- - Use the object-oriented spirit: Put data and code together. Minimize the
- knowledge spread to other parts of the code.
-
-
- VIM IS... FLEXIBLE *design-flexible*
-
- Vim should make it easy for users to work in their preferred styles rather
- than coercing its users into particular patterns of work. This can be for
- items with a large impact (e.g., the 'compatible' option) or for details. The
- defaults are carefully chosen such that most users will enjoy using Vim as it
- is. Commands and options can be used to adjust Vim to the desire of the user
- and its environment.
-
-
- VIM IS... NOT *design-not*
-
- - Vim is not a shell or an Operating System. You will not be able to run a
- shell inside Vim or use it to control a debugger. This should work the
- other way around: Use Vim as a component from a shell or in an IDE.
- A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
- everything but the kitchen sink, but some people say that you can clean one
- with it. ;-)"
- - Vim is not a fancy GUI editor that tries to look nice at the cost of
- being less consistent over all platforms. But functional GUI features are
- welcomed.
-
- ==============================================================================
- 2. Coding style *coding-style*
-
- These are the rules to use when making changes to the Vim source code. Please
- stick to these rules, to keep the sources readable and maintainable.
-
- This list is not complete. Look in the source code for more examples.
-
-
- MAKING CHANGES *style-changes*
-
- The basic steps to make changes to the code:
- 1. Adjust the documentation. Doing this first gives you an impression of how
- your changes affect the user.
- 2. Make the source code changes.
- 3. Check ../doc/todo.txt if the change affects any listed item.
- 4. Make a patch with "diff -c" against the unmodified code and docs.
- 5. Make a note about what changed and include it with the patch.
-
-
- USE OF COMMON FUNCTIONS *style-functions*
-
- Some functions that are common to use, have a special Vim version. Always
- consider using the Vim version, because they were introduced with a reason.
-
- NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
- free() vim_free() Checks for freeing NULL
- malloc() alloc() Checks for out of memory situation
- malloc() lalloc() Like alloc(), but has long argument
- strcpy() STRCPY() Includes cast to (char *), for char_u * args
- strchr() vim_strchr() Accepts special characters
- strrchr() vim_strrchr() Accepts special characters
- isspace() vim_isspace() Can handle characters > 128
- iswhite() vim_iswhite() Only TRUE for Tab and space
- memcpy() vim_memmove() Handles overlapped copies
- bcopy() vim_memmove() Handles overlapped copies
- memset() vim_memset() Uniform for all systems
-
-
- NAMES *style-names*
-
- Function names can not be more than 31 characters long (because of VMS).
-
- Don't use "delete" as a variable name, C++ doesn't like it.
-
- Because of the requirement that Vim runs on as many systems as possible, we
- need to avoid using names that are already defined by the system. This is a
- list of names that are known to cause trouble. The name is given as a regexp
- pattern.
-
- is.*() POSIX, ctype.h
- to.*() POSIX, ctype.h
-
- d_.* POSIX, dirent.h
- l_.* POSIX, fcntl.h
- gr_.* POSIX, grp.h
- pw_.* POSIX, pwd.h
- sa_.* POSIX, signal.h
- mem.* POSIX, string.h
- str.* POSIX, string.h
- wcs.* POSIX, string.h
- st_.* POSIX, stat.h
- tms_.* POSIX, times.h
- tm_.* POSIX, time.h
- c_.* POSIX, termios.h
- MAX.* POSIX, limits.h
- __.* POSIX, system
- _[A-Z].* POSIX, system
- E[A-Z0-9]* POSIX, errno.h
-
- *_t POSIX, for typedefs. Use *_T instead.
-
- wait don't use as argument to a function, conflicts with types.h
- index shadows global declaration
- time shadows global declaration
- new C++ reserved keyword
- try Borland C++ doesn't like it to be used as a variable.
-
- basename() GNU string function
- dirname() GNU string function
- get_env_value() Linux system function
-
-
- VARIOUS *style-various*
-
- Typedef'ed names should end in "_t": >
- typdef int some_t;
- Define'ed names should be uppercase: >
- #define SOME_THING
- Features always start with "FEAT_": >
- #define FEAT_FOO
-
- Don't use '\"', some compilers can't handle it. '"' works fine.
-
- Don't use:
- #if HAVE_SOME
- Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
- Use
- #ifdef HAVE_SOME
- or
- #if defined(HAVE_SOME)
-
-
- STYLE *style-examples*
-
- General rule: One statement per line.
-
- Wrong: if (cond) a = 1;
-
- OK: if (cond)
- a = 1;
-
- Wrong: while (cond);
-
- OK: while (cond)
- ;
-
- Wrong: do a = 1; while (cond);
-
- OK: do
- a = 1;
- while (cond);
-
-
- Functions start with:
-
- Wrong: int function_name(int arg1, int arg2)
-
- OK: /*
- * Explanation of what this function is used for.
- *
- * Return value explanation.
- */
- int
- function_name(arg1, arg2)
- int arg1; /* short comment about arg1 */
- int arg2; /* short comment about arg2 */
- {
- int local; /* comment about local */
-
- local = arg1 * arg2;
-
- NOTE: Don't use ANSI style function declarations. A few people still have to
- use a compiler that doesn't support it.
-
-
- SPACES AND PUNCTUATION *style-spaces*
-
- No space between a function name and the bracket:
-
- Wrong: func (arg);
- OK: func(arg);
-
- Do use a space after if, while, switch, etc.
-
- Wrong: if(arg) for(;;)
- OK: if (arg) for (;;)
-
- Use a space after a comma and semicolon:
-
- Wrong: func(arg1,arg2); for (i = 0;i < 2;++i)
- OK: func(arg1, arg2); for (i = 0; i < 2; ++i)
-
- Use a space before and after '=', '+', '/', etc.
-
- Wrong: var=a*5;
- OK: var = a * 5;
-
- In general: Use empty lines to group lines of code together. Put a comment
- just above the group of lines. This makes it more easy to quickly see what is
- being done.
-
- OK: /* Prepare for building the table. */
- get_first_item();
- table_idx = 0;
-
- /* Build the table */
- while (has_item())
- table[table_idx++] = next_item();
-
- /* Finish up. */
- cleanup_items();
- generate_hash(table);
-
- ==============================================================================
- 3. Design decisions *design-decisions*
-
- Folding
-
- Several forms of folding should be possible for the same buffer. For example,
- have one window that shows the text with function bodies folded, another
- window that shows a function body.
-
- Folding is a way to display the text. It should change the text itself.
- Therefore the folding has been implemented as a filter between the text stored
- in a buffer (buffer lines) and the text displayed in a window (logical lines).
-
-
- Naming the window
-
- The word "window" is commonly used for several things: A window on the screen,
- the xterm window, a window inside Vim to view a buffer.
- To avoid confusion, other items that are sometimes called window have been
- given another name. Here is an overview of the related items:
-
- screen The whole display. For the GUI it's something like 1024x768
- pixels. The Vim shell can use the whole screen or part of it.
- shell The Vim application. This can cover the whole screen (e.g.,
- when running in a console) or part of it (xterm or GUI).
- window View on a buffer. There can be several windows in Vim,
- together with the command line, menubar, toolbar, etc. they
- fit in the shell.
-
-
- To be continued...
-
- ==============================================================================
- 4. Assumptions *design-assumptions*
-
- Size of variables:
- char 8 bit signed
- char_u 8 bit unsigned
- int 16, 32 or 64 bit signed
- unsigned 16, 32 or 64 bit unsigned
- long 32 or 64 bit signed, can hold a pointer
-
- vim:tw=78:ts=8:ft=help:norl:
-